Wednesday, October 28, 2015

The Villain's Voice


The Villain's Voice


     Much like many of the other comics we have read thus far this semester, The X-Men comics draw relevance to the socio-political events that occurred during the time of their production. For example, many argue that Professor X and Magneto are an allegory to the civil rights movement: Professor X aims to use his and his students' superpowers for the good of the world, much like King's desire to create peaceful coexistence, while Magneto intends to use his powers to control the world much like Malcom X's desire to use force to segregate the population.
    Among the many innovative qualities of the The X-Men, what I found most interesting about the series is the way the writers give voice to the villains. By drawing connections between Malcolm and Magneto, for example, the series gives the villains a voice in a way we have not seen before. In previous comics we have read, the evildoers have always been unrelatable and seem to only do evil just for the sake of being evil -- serving simply as a reason for the hero to be a hero. In the X-Men, however, we are able to dive deeper into the intentions of the villains and, one might argue, even develop a form of sympathy for them and their cause. Furthermore, while this is not true for all of the villains in the series, the more relatable villains adds to the notion that The X-men was the first comic to introduce real character-development.
     

1 comment:

  1. I appreciate your discussion on how the X-Men comics developed their main villain. I feel like most of what we've read so far create their antagonist for the sake of creating plot conflicts for the protagonist instead of creating a higher purpose for their villain. But this is what can make stories intriguing and compelling - a fine line between "good" and "evil" because rarely are there true good or bad people in the world. So making Magneto and other antagonists relatable leads to better character and plot development. And then it leads to getting the audience involved in interpreting the story and characters and having a richer experience with the comics.

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